Unravel the secrets of an underground fencing organization that requires members to wager their most precious possessions.
Genre: JRPG/Mystery/Information Collection
Playtime: Expect 8-12 hours of story
Florentine Blanc strikes gold when she gets accepted into FOIL, a private fencing group advertising a "new breed" of the sport.
The rules? Members must wager the object they care for more than any other: their Prized Possession. Florentine has seven days to prove herself. Each night pits her against one of the quirky characters clamoring to gain control of her trophy.
But what happens when members leave? And why are Prized Possessions such an integral part of FOIL's structure? As her experience in the isolated Chateau de l'Hiver proves menacing, Florentine investigates what evolves into a mysterious and ugly truth.
Fleuret Blanc was created from 2011 to 2012 and released for free in July of 2012. It was my first "solo" game, but many people helped contribute, including Michael "Garoad" Kelly, Sabrina Valenzuela, Kan Gao, Sarai White, and plenty of other generous and talented people. If I were to make the game today there would be a lot more polish and much better design here and there, but as a whole, I truly love this game and the story it tells. I hope you enjoy it!
PREMISE AND THEME
Fleuret Blanc is primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of FOIL and its judges, she's constantly challenged with ideas of possession, collection, and obsession. The game rewards Florentine--who starts as a minimalist traveler--with points based not only on how much she interacts with her fellow members, but also on how much money she makes and how many items she's hoarded in her room. Though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.