Fleuret
Blanc is a free
game,
created, designed, and ceremoniously uplifted
above Pride Rock by me, Lannie "Merlandese" Neely III. To reiterate,
it's absolutely
free, made by me, and may also be a lion cub prince. Check it out.
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Fleuret Blanc - Trailer
from Josh Tredinnick
on Vimeo.
This ia an RPG-like game where you fence
opponents for their Prized Possessions and adorn your shelves with
their heartfelt objects as if they were simple trophies. It involves
exploring a small French manor and interacting with its residents to
collect clues, information, or other points of interest in order to
progress a winding and mysterious plot.
Fleuret Blanc is primarily about the importance
of
objects in our life. Though the storyline follows Florentine as she
unravels the mysteries of an underground fencing organization (FOIL)
and its judges, she's constantly challenged with ideas of possession,
collection, and obsession. Each evening, the members of FOIL bout with
their Prized Possession on the line. The loser must relinquish the one
object that they prize above all others, leaving its fate in the hands
of their opponent.
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| Created
in a little over a year, the game was originally made with
only a sharpened pencil, the lazy daydreaming of a college student, and
a bus-worth of coffee. It's inspired by several different games, many
people, and ideas I've encountered. |
| Ideas
of loss are eschewed in favor of balanced "rewards," and even failed
bouts are rewarded with some cash. There is nothing in Fleuret Blanc
that can be truly taken away from the player--except for Prized
Possessions. Objects gathered are tallied at the end of each day for
arbitrary points. And though collecting is encouraged for a better
score, the overall implications of the act can be bittersweet. |