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Fleuret Blanc is a free game, created, designed, and ceremoniously uplifted above Pride Rock by me, Lannie "Merlandese" Neely III. To reiterate, it's absolutely free, made by me, and may also be a lion cub prince. Check it out.

Fleuret Blanc - Trailer from Josh Tredinnick on Vimeo.

This ia an RPG-like game where you fence opponents for their Prized Possessions and adorn your shelves with their heartfelt objects as if they were simple trophies. It involves exploring a small French manor and interacting with its residents to collect clues, information, or other points of interest in order to progress a winding and mysterious plot.

Fleuret Blanc is primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of an underground fencing organization (FOIL) and its judges, she's constantly challenged with ideas of possession, collection, and obsession. Each evening, the members of FOIL bout with their Prized Possession on the line. The loser must relinquish the one object that they prize above all others, leaving its fate in the hands of their opponent.


Created  in a little over a year, the game was originally made with only a sharpened pencil, the lazy daydreaming of a college student, and a bus-worth of coffee. It's inspired by several different games, many people, and ideas I've encountered.

Ideas of loss are eschewed in favor of balanced "rewards," and even failed bouts are rewarded with some cash. There is nothing in Fleuret Blanc that can be truly taken away from the player--except for Prized Possessions. Objects gathered are tallied at the end of each day for arbitrary points. And though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.


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